
The Glory of Construction: Perform a Ritual at your temple that will immediately build all structures currently under construction. Intimidate: Intimidate a follower to slightly increase their Loyalty as well as make them work 10% harder for two days. Inspire: Inspire a follower to significantly increase their Loyalty. Industrious: All Cult members will gain the Industrious Trait and increase work speed by 15%. Gain 2 Faith when followers grieve at the Grave.įaithful: All Cult members will gain the Faithful Trait. Grieve the Fallen: Unlocks the Grave building. The corpses of dead followers may return to the earth by becoming fertiliser. Return to the Earth: Unlocks the Natural Burial building. Gain 10 Faith if an elder is sacrificed, murdered, or consumed but lose 20 Faith if an elder dies naturally. Good Die Young: All Cult members will gain the Good Die Young Trait. Followers receive +5 Faith for every elderly follower in the Cult. Respect Your Elders: All Cult members will gain the Respect Your Elders Trait. Ritual of Resurrection: Perform a Ritual at your temple that allows you to bring a dead follower back to life.įuneral: Perform a Ritual at your temple to conduct a funeral for a recently passed follower. Only lose -5 Faith when a follower dies instead of -20.

+20 Faith when another Cult member is sacrificed.īelief in the Afterlife: All Cult members will gain the Belief in the Afterlife Trait.

Your followers will naturally age and die and this can cause unrest among the other Cult members. Just make sure you do the deed at night when no one else is looking.īelief in the Afterlife-which, unsurprisingly, is found in the Afterlife category-is another handy trait to have active early on. It might seem a little extreme but a dissenting follower can cause havoc with the rest of your flock when trying to establish yourself.

The Murder Follower action is one of the first options in the Law and Order category.
